I am a game designer using the language of video games to create experiences that explore the themes of discomfort, alienation and the uncanny. I am interested in play as a method of subverting established social norms.

I have used games as manifestos, playful narratives using public archives, and as a way to investigate the nature non-human entities.

Right now I am developing VR experiences that investigate discomfort while using noise and machine learning.

CV

Picture of me